Post by Magical Girl Lyrical Sarahnyan on Sept 5, 2011 2:03:44 GMT -5
This is not done at all. But I wanted to get it started. You can post with ideas, but Zelda and I have a mini-plot for the beginning in mind.
If I should add more details somehow, go ahead and say.
General Lowdown of the Plot:
The basic routine for rookie trainers is simple and rather straightforward for most regions of the Pokémon universe. Children or teenagers travel to a laboratory which house the starters of their dreams, and graciously thanks the professor in charge of the operation for their new lifelong friends. It is the same ancient and rehashed cycle that has persisted for hundreds of years.
Time for a drastic change.
In the esteemed Moon Forest region trainers must prove themselves capable of handling difficult situations and performing tasks that are out of their normal comfortable states of thought process and proximity of closeness. The priority rule-of-thumb is to keep trainers safe within the borders of the land, whether they are foreigners or natives, and test their strengths and weaknesses right off of the bat in order to prove they have much to work on for their futures.
So come with the crowd and learn the true of a pure, noble heart.
Actual Plot:
The secretive and elusive Professor Cherrywood
Catalcis Canyon Description:
Catalcis Canyon is a small, bumpy place with terrain most people will avoid unless impossible. It does not have enormous cliffs like larger canyons where it would be instant death to fall, but there are dangerous twists and turns that could result in serious injury. In fact, some of the paths are so narrow Pokémon almost slip off the edges. Most of the Pokémon that reside here live in little caves made in dented bedrock, or sleep in the glow of the heat or shadowy areas.
People can enter the canyon from little caves on its outskirts, but the best one is the one that comes off the curve of Rethern. Sometimes it is common to become lost in the intricate network of caverns, but they are easy to get out of with backtracking. The climate is hot and humid and thus can be frustrating if this does occur, so it is recommended to bring suntan lotion, water, or other such supplies to ward off heat exhaustion.
In the very middle of Catalcis is a large brown and gray boulder in the form of a circle. The contest hall rests on this lopsided but stable structure, and stone steps are carved into each of the four cordial directions so Coordinators can make their way to the entrance.
The canyon juts out at strange angles and appear haphazard and unorganized, so not only is it easy to become lost but trapped if someone falls. Humans are warned to be careful by various signs pinned to the entrances and various spots.
Since Rethern runs to its side and all the way around to Desolate City it skirts the edges of Catalcis, and people always get a good glimpse of the large brown boulders. Grawlfin Dessert lays right behind it with another cave leads out into the barren dessert.
Catalcis Contest Hall:
I wrote a section for how contests are performed here, but since it is not relevant to this particular roleplay, I will cut it out.
This part is still under construction.
The Catalcis Canyon Contest Hall is rustic, red building sits in the middle of the canyon, whipped by rough winds, and even rougher competition. Yes, this is the Catalcis Contest Hall. Coordinators come to the Contest Hall to show off their Pokemon, and hopefully win a Catalcis Contest Ribbon. From the outside, it just looks like a plain, weathered, brick building. But trainers coming to compete know what lies inside. Four flights of stairs that have been tread many times are carved from the canyon rock, leading up to the contest building.
Two sets of double doors allow entrance on any side of the rectangular main lobby, where you can sign up for contests and mingle with other Coordinators. On the back right wall of the lobby are sketches of the prize-winning Pokemon, by a computer to manage your Pokemon. Right-angle sofas sit in the nearest corners to the doors, with small glass coffee tables bearing magazine titles like "Coordinator's Insider" and "Prize Pokemon." Two young women sit behind the counter on the back wall, with sign up forms and pens strewn across its surface. A flight of stairs on the left back wall is a quick way to the second floor, or if you'd prefer, a glass elevator stands next to it, an easy way to get to any floor.
Just upstairs, on the second floor, is the preparation area for Coordinators and their Pokemon. A Pokemon's physical appearance and personality are judged on this level, though it is not open for public audience. When you climb the stairs (or take the elevator), you come into a small hallway-like space, with another flight of stairs to the third floor on the right of the elevator. A contest official behind a queue stands in front of the doorway, blocking anyone other than the judges or coordinators from getting in. The inside is separated into small areas by decorative Asian screens, where each trainer gets to prepare their own Pokemon with slight privacy. In each little "cubicle" are provided brushes, Pokemon treats, and a cushy mat on the aged, scratched hardwood floor.
Climb the next flight of stairs or the elevator and you reach the arena. Here, Pokemon will show off their unique talents, trying to wow the judges with astounding tricks. When you enter, you are at the stage level. To the sides are more stairs, where you can climb up behind and into the seats to spectate. But if you are participating, keep going straight, and you'll come out onto the stage. On the opposite side are where the waiting contestants and coordinators who have already performed will sit. The judges' desk is near the center of the arena, but a little more towards the wall, so they have a perfect view. Three chairs stand behind the long oak desk, with a few pens and pieces of paper scattered on it.
For round three, the contestants go out into the hot canyon terrain, and ready their Pokemon for their final test: a rigorous boulder maze. Graveleler and Golem are sent out to rearrange the boulders for each contest, so that competitors can't cheat and memorize the course. Inside the maze are various traps, from pitfalls to nets to rock tombs. But there are also good things lying in wait, like desert berry trees and the treasure items you are sent in to look for. If a Pokemon is trapped and can't escape or fainted, they are disqualified and are immediately taken out of the maze to get the care they need. After the items have been found, the maze sinks into the ground and the worth of the items the Pokemon found are tallied up. The Pokémon may have to battle eachother to get to items against other contestants. The judges sit under a tent just outside the maze, watching various televisions from cameras inside the maze. Usually, audiences aren't allowed to watch the maze race, but sometimes people sit up on the boulders and watch until Officer Joy gets them down. Trainers usually don't go in, as well.
The fourth floor of the contest hall is nothing past a place for the trainers to stay a lounge in. There is a rec room with a TV, snack center, and games; most people talk about their Pokémon here. There are tiny rooms where the trainers relax in for the night. These rooms are not much past a comfortable bed and essentials of a regular hotel room. Trainers must rent one from the ladies downstairs. There is only a small fee of $10.
If I should add more details somehow, go ahead and say.
General Lowdown of the Plot:
The basic routine for rookie trainers is simple and rather straightforward for most regions of the Pokémon universe. Children or teenagers travel to a laboratory which house the starters of their dreams, and graciously thanks the professor in charge of the operation for their new lifelong friends. It is the same ancient and rehashed cycle that has persisted for hundreds of years.
Time for a drastic change.
In the esteemed Moon Forest region trainers must prove themselves capable of handling difficult situations and performing tasks that are out of their normal comfortable states of thought process and proximity of closeness. The priority rule-of-thumb is to keep trainers safe within the borders of the land, whether they are foreigners or natives, and test their strengths and weaknesses right off of the bat in order to prove they have much to work on for their futures.
So come with the crowd and learn the true of a pure, noble heart.
Actual Plot:
The secretive and elusive Professor Cherrywood
Catalcis Canyon Description:
Catalcis Canyon is a small, bumpy place with terrain most people will avoid unless impossible. It does not have enormous cliffs like larger canyons where it would be instant death to fall, but there are dangerous twists and turns that could result in serious injury. In fact, some of the paths are so narrow Pokémon almost slip off the edges. Most of the Pokémon that reside here live in little caves made in dented bedrock, or sleep in the glow of the heat or shadowy areas.
People can enter the canyon from little caves on its outskirts, but the best one is the one that comes off the curve of Rethern. Sometimes it is common to become lost in the intricate network of caverns, but they are easy to get out of with backtracking. The climate is hot and humid and thus can be frustrating if this does occur, so it is recommended to bring suntan lotion, water, or other such supplies to ward off heat exhaustion.
In the very middle of Catalcis is a large brown and gray boulder in the form of a circle. The contest hall rests on this lopsided but stable structure, and stone steps are carved into each of the four cordial directions so Coordinators can make their way to the entrance.
The canyon juts out at strange angles and appear haphazard and unorganized, so not only is it easy to become lost but trapped if someone falls. Humans are warned to be careful by various signs pinned to the entrances and various spots.
Since Rethern runs to its side and all the way around to Desolate City it skirts the edges of Catalcis, and people always get a good glimpse of the large brown boulders. Grawlfin Dessert lays right behind it with another cave leads out into the barren dessert.
Catalcis Contest Hall:
I wrote a section for how contests are performed here, but since it is not relevant to this particular roleplay, I will cut it out.
This part is still under construction.
The Catalcis Canyon Contest Hall is rustic, red building sits in the middle of the canyon, whipped by rough winds, and even rougher competition. Yes, this is the Catalcis Contest Hall. Coordinators come to the Contest Hall to show off their Pokemon, and hopefully win a Catalcis Contest Ribbon. From the outside, it just looks like a plain, weathered, brick building. But trainers coming to compete know what lies inside. Four flights of stairs that have been tread many times are carved from the canyon rock, leading up to the contest building.
Two sets of double doors allow entrance on any side of the rectangular main lobby, where you can sign up for contests and mingle with other Coordinators. On the back right wall of the lobby are sketches of the prize-winning Pokemon, by a computer to manage your Pokemon. Right-angle sofas sit in the nearest corners to the doors, with small glass coffee tables bearing magazine titles like "Coordinator's Insider" and "Prize Pokemon." Two young women sit behind the counter on the back wall, with sign up forms and pens strewn across its surface. A flight of stairs on the left back wall is a quick way to the second floor, or if you'd prefer, a glass elevator stands next to it, an easy way to get to any floor.
Just upstairs, on the second floor, is the preparation area for Coordinators and their Pokemon. A Pokemon's physical appearance and personality are judged on this level, though it is not open for public audience. When you climb the stairs (or take the elevator), you come into a small hallway-like space, with another flight of stairs to the third floor on the right of the elevator. A contest official behind a queue stands in front of the doorway, blocking anyone other than the judges or coordinators from getting in. The inside is separated into small areas by decorative Asian screens, where each trainer gets to prepare their own Pokemon with slight privacy. In each little "cubicle" are provided brushes, Pokemon treats, and a cushy mat on the aged, scratched hardwood floor.
Climb the next flight of stairs or the elevator and you reach the arena. Here, Pokemon will show off their unique talents, trying to wow the judges with astounding tricks. When you enter, you are at the stage level. To the sides are more stairs, where you can climb up behind and into the seats to spectate. But if you are participating, keep going straight, and you'll come out onto the stage. On the opposite side are where the waiting contestants and coordinators who have already performed will sit. The judges' desk is near the center of the arena, but a little more towards the wall, so they have a perfect view. Three chairs stand behind the long oak desk, with a few pens and pieces of paper scattered on it.
For round three, the contestants go out into the hot canyon terrain, and ready their Pokemon for their final test: a rigorous boulder maze. Graveleler and Golem are sent out to rearrange the boulders for each contest, so that competitors can't cheat and memorize the course. Inside the maze are various traps, from pitfalls to nets to rock tombs. But there are also good things lying in wait, like desert berry trees and the treasure items you are sent in to look for. If a Pokemon is trapped and can't escape or fainted, they are disqualified and are immediately taken out of the maze to get the care they need. After the items have been found, the maze sinks into the ground and the worth of the items the Pokemon found are tallied up. The Pokémon may have to battle eachother to get to items against other contestants. The judges sit under a tent just outside the maze, watching various televisions from cameras inside the maze. Usually, audiences aren't allowed to watch the maze race, but sometimes people sit up on the boulders and watch until Officer Joy gets them down. Trainers usually don't go in, as well.
The fourth floor of the contest hall is nothing past a place for the trainers to stay a lounge in. There is a rec room with a TV, snack center, and games; most people talk about their Pokémon here. There are tiny rooms where the trainers relax in for the night. These rooms are not much past a comfortable bed and essentials of a regular hotel room. Trainers must rent one from the ladies downstairs. There is only a small fee of $10.